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What File and Model Inputs a VR Walkthrough Needs

Architectural model and finish schedule files being prepared as inputs for a virtual reality build

A VR walkthrough is built from four input groups: geometry (a 3D model, or drawings we model from), finishes (a schedule and product references), lighting and site data (fixture layout, orientation, surrounding context), and a written statement of what is committed versus proposed. Geometry is the one that sets the schedule. Finishes are the input we most often see arrive late and force rework.

Every virtual reality project we have scoped has been decided in its first week by the completeness of this package.

Geometry: what actually helps

A native model from the design software is best, sent with its linked files intact. What we need out of it is the built geometry: walls, floors, ceilings, structure, openings, fixed casework and the MEP elements that intrude into occupied space.

What we do not need is documentation apparatus, annotation, sheet setup, or the deep component detail that documents fabrication. Those slow preparation and never appear in a headset.

If there is no model, we can build from a coordinated drawing set, and that is a modeling scope rather than a preparation scope. Say so early and it is a schedule fact rather than a surprise.

Finishes: the late input

A finish schedule with actual product references lets us build what will be installed. A mood board lets us build something that resembles it and will be corrected later.

If finishes are genuinely unsettled, the right move is to build the shell and fixed elements, label materials as placeholder on screen, and plan one defined update when the package lands. That is cheaper than rebuilding after a review.

Input reference

InputWhat it is used forIf it is missing
Native 3D model with linksThe base geometry of every spaceWe model from drawings; adds scope and time
Coordinated drawing setVerifying dimensions the model does not resolveDimensional questions go unanswered and get flagged
Ceiling and MEP informationReal clear heights and anything overheadHeights get depicted too generously, which is a defect
Finish schedule with product referencesMaterials as specified rather than approximatedPlaceholder materials, labeled, plus a later update
Furniture and equipment scheduleClearances, circulation and realistic occupancyGeneric pieces that cannot be used for clearance review
Lighting design and fixture layoutHow the space reads under its actual lightingGeneric lighting; finish approval becomes unreliable
Site plan with true orientationDaylight direction, views out, surrounding contextViews and daylight cannot be trusted
Committed versus proposed statementWhat gets labeled as an alternate on screenWe cannot label, which is a claims risk for you

Formats and transfer

Send native files where possible and a neutral exchange format as a backup. Send the whole linked set rather than a single detached file. Use a transfer service with versioning rather than email attachments, and name versions with dates.

The preventable delay we see most often is not a wrong format. It is three partial packages arriving over two weeks with no statement of which one is current.

What to send in the first package

Model, drawing set, finish schedule if it exists, site plan with orientation, and one page saying what is committed and what is not. That is enough to scope accurately and start without a second round of requests.

Not sure what you have is usable? Send it and ask. Assessing a model is faster than describing it.

How to start

Gather the four input groups, mark what is missing, and send it as one package with a current date.

Related reading: hotel and resort projects shows how a late finish package changes a schedule, retail and mixed use projects covers site and context inputs, office and workplace fitouts covers furniture-driven builds, and what a package includes covers what comes back.

Send us your current model package and we will tell you what is usable and what is missing.