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How Long Does a 360 Virtual Tour Take?

Production timeline for a 360 virtual tour showing capture, stitching, hotspot build and publishing stages

A photographed 360 tour of an existing property typically takes 1 to 3 weeks: a half or full day of capture, then 3 to 8 business days of stitching, hotspot building and publishing. A rendered tour of an unbuilt property takes 5 to 8 weeks, because every panorama has to be modeled, materialed and lit before it can exist. The constraint that most often controls the date is property access, not production.

Ask which of the two products you are buying before comparing any timeline, because they differ by a factor of three.

Photographed tour, stage by stage

  • Scheduling and access coordination: 2 to 10 days, and highly variable
  • Capture on site: half a day for a small property, 1 to 2 days for a large one
  • Stitching and color correction: 2 to 4 days
  • Hotspot build, labeling and floor plan linking: 2 to 3 days
  • Review and revisions: 2 to 4 days
  • Publishing and embedding: 1 to 2 days

Access is the real constraint

Vacant units in the right condition, a restaurant closed to guests, an office suite between tenants, or a hotel room out of inventory. Coordinating those windows takes longer than the production work does on most projects, and it is the item to start first rather than last.

Rendered tour, stage by stage

Modeling from drawings takes 2 to 3 weeks, materials and lighting another 1 to 2, panorama rendering and stitching 4 to 7 days, then the same hotspot build and review as a photographed tour. The tour assembly is identical; everything before it is entirely different work.

What makes a photographed tour slower

Occupied spaces requiring resident coordination, weather dependent exterior or patio capture, properties spread across multiple sites, and staging that has to be arranged before the photographer arrives. Each of these adds days to scheduling rather than to production.

What makes a rendered tour slower

Finish selections that are not locked, drawings that change during production, and additional spaces added after modeling starts. The pattern matches other rendered work, as described in VR production timelines.

Working backwards from a launch

For a leasing launch or a sales center opening, start from the date and subtract the range plus a week of buffer. For rendered tours add two weeks, since review cycles on modeled content generate more revisions than photographic color correction does.

Adding spaces later

A photographed tour needs a return visit, which means a new access window and a new minimum call out fee. A rendered tour needs new modeling. In both cases adding one space later costs more than including it originally, so build the space list carefully at the outset.

Ask what the quoted timeline assumes

Specifically: how many access windows, whether staging is included, how many revision rounds, and what a post delivery addition costs. A timeline without those conditions gets revised in the direction that costs you the launch date.

Rush options and what they cost

Most providers can compress editing and publishing to 3 or 4 days for a fee, but they cannot compress access scheduling or modeling. That means rush pricing helps only if the property is already available to capture. If the constraint is a vacant unit that turns over in three weeks, paying for expedited post production buys nothing at all and the launch date does not move.

Our 360 tour services quote photographed and rendered tours with stated access assumptions. Request a quote with your property status and space list.