Rendimension Blog
Insights & Articles
Perspectives on architectural visualization, pre-construction decisions, and the business of 3D rendering.
What a Floor Plan Must State About Area
Every buyer compares areas across developments. Almost nobody, on either side, knows the numbers were measured differently.
Read article →
As Built Floor Plans for Existing Buildings
The building is standing, so the drawing should be easy. It is not, because the building rarely matches whatever paperwork exists.
Read article →
How a Floor Plan Set Is Standardised
A buyer comparing two layouts should be comparing the homes. Any difference in how the drawings were made is noise they will read as meaning.
Read article →
What a Floor Plan Set Costs
The first plan is expensive and the fortieth is nearly free. Almost every pricing mistake in this category comes from ignoring that curve.
Read article →
How to Choose a 3D Floor Plan Company
Judge a supplier on a complete set from one project. A single attractive plan tells you nothing about the twelve you actually need.
Read article →
What a Sales Gallery VR Setup Needs
Most immersive experiences do not fail in production. They fail in the room, in the second month, when nobody wants to clean the headset.
Read article →
360 Panoramas or Full VR
One reaches everybody with a phone. The other reaches whoever walks into a specific room. That difference decides most of these projects.
Read article →
How a VR Walkthrough Is Structured
Letting somebody wander an entire building freely sounds generous. In practice it is how a viewer gets lost and takes the headset off.
Read article →
What Drives VR Walkthrough Cost
The headset is the cheapest part. What costs is building a building that does not exist and making it run smoothly enough that nobody feels ill.
Read article →
How to Choose a VR Walkthrough Company
Most VR selection processes compare demos. The demo is the easiest part to get right and the least predictive of anything.
Read article →
What to Approve Before Final Render
By the time a walkthrough looks finished, every decision worth arguing about has already been made and paid for.
Read article →
Unit Walkthrough or Building Film
These are two different products with one name, and briefing them as one is why so many animation budgets deliver something that serves neither.
Read article →