Rendimension Blog
VR & Pre-Construction
Virtual reality walkthroughs, immersive 360 tours, and pre-construction visualization for developers and AEC teams.
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What Hotspots and Navigation a 360 Tour Needs
Most tours fail not because the panoramas are bad but because nobody knows where they are.
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Rendered vs Photographed 360 Virtual Tours
If the space exists, photograph it. The interesting cases are the ones where it half exists.
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How to Embed a 360 Virtual Tour on Your Website
Most embed problems are placement and loading, not code.
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How to Brief a 360 Virtual Tour Project
A good brief for a tour is mostly a list of positions and a sentence about who it is for.
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What a Sales Gallery VR Setup Needs
Most immersive experiences do not fail in production. They fail in the room, in the second month, when nobody wants to clean the headset.
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360 Panoramas or Full VR
One reaches everybody with a phone. The other reaches whoever walks into a specific room. That difference decides most of these projects.
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How a VR Walkthrough Is Structured
Letting somebody wander an entire building freely sounds generous. In practice it is how a viewer gets lost and takes the headset off.
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What Drives VR Walkthrough Cost
The headset is the cheapest part. What costs is building a building that does not exist and making it run smoothly enough that nobody feels ill.
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How to Choose a VR Walkthrough Company
Most VR selection processes compare demos. The demo is the easiest part to get right and the least predictive of anything.
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Unit Walkthrough or Building Film
These are two different products with one name, and briefing them as one is why so many animation budgets deliver something that serves neither.
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How a Walkthrough Is Structured
Most walkthroughs fail before anybody renders anything. They fail on a structure nobody wrote down.
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What a Custom Immersive Project Needs to Start
Custom immersive projects rarely stall on technology. They stall on a decision nobody made and a room nobody measured.
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